Hello
My name is Mohamed Warsame also known as MWarsame. I am responsible for the Modeling and Rigging side of this project.
The animation will be influenced by Disney Characters. Pep & Sal will have lots of curvy and fluent animation. Therefore, as a Rigging beginner, I will aim to have a rig that will meet the requirement of the animator. I will aim to give the animator a clean, easy to use rig. I have found couple of reference Rigging reels by various of Riggers that I will aim to achieve.
For the Modelling side of the project, I will aim to prepare a really clean mesh. I will use 3DS Max to model and perfect the topology and use Maya as a Rigging cooker.
Overall, I am excited with this project because I will have a model and a rig that I produced, featured in a animation short.
THIS BLOG SHOULD BE READ IN ITS ORDER. NOT THE POST DATE
Thursday, 31 January 2008
Pep & Sal in 3D LIVE
Beta rig of Pep
I managed to bind the rig and see how the rig functioned. I have a hard time with the skinning and few errors with the shoulder deformation. Hence why this is a beta rig.
Update with the rigs
I scrapped the previous rig and started a new one. I am still not happy with the rig but for now, it will do the job. This rig is still very limited. There isn't a stretchy option and FK controls.
Here's the rig:
Here's the rig:
Wednesday, 30 January 2008
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